Some of history’s great­est pop albums are video games

We call them ​“video games” but they’d be noth­ing with­out their audio. To reflect on 40 years of game devel­op­ment is to call to mind thou­sands of tunes and sound effects, from the bay­ing of air raid sirens in hor­ror game Silent Hill, to the buzzing of your ener­gy shield in Halo. Many of these com­po­si­tions and effects serve a prac­ti­cal role: in the orig­i­nal Super Mario games, for instance, the sound­track speeds up as the lev­el timer ticks down, nudg­ing the tardy play­er to get their skates on. Oth­ers play a part in the unfold­ing of a dra­ma: in BioWare’s galaxy-strad­dling Mass Effect games, key rev­e­la­tions about the universe’s ori­gins coin­cide with a poignant reprisal of the wist­ful main theme.

For all this, sound and music get short shrift in dis­cus­sions around games. This reflects the over-empha­sis on visu­al fideli­ty in mar­ket­ing, which has giv­en rise to a cot­tage indus­try of enthu­si­asts who comb screen­shots and trail­ers for the slight­est blem­ish. But it’s also sim­ply because audio in gen­er­al eludes con­scious eval­u­a­tion, tap­ping direct­ly into your bod­i­ly chem­istry. You may not notice what it’s doing to you till you stop lis­ten­ing. ​“So much of the feel of a game in your hands comes from sound,” says Simon Fless­er, co-founder of Malmö, Swe­den-based stu­dio Simogo. ​“It’s so sad when peo­ple turn it off.”

“Just gen­er­al­ly, I find it very inspir­ing to look at oth­er types of media or expe­ri­ences for inspi­ra­tion, for both vibes and how they’re struc­tured,” he con­tin­ues. ​“But music has always been very specif­i­cal­ly relat­ed to our games. I think almost all of them have been born out of a vibe from a sin­gle song, even if [those songs] don’t specif­i­cal­ly end up being an influ­ence on the actu­al music. The ini­tial idea of Say­onara Wild Heartswas real­ly born from hear­ing Lord Huron’s World Ender, which is a song about an undead motor­cy­cle-rid­ing avenger.”

All Rights Reserved for Edwin Evans-Thirlwell

Leave a comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.